|
| file | aabb.h |
| |
| file | ai_assert.h |
| | Declares the assimp-specific assertion handler.
|
| |
| file | anim.h |
| | Defines the data structures in which the imported animations are returned.
|
| |
| file | Base64.hpp |
| |
| file | BaseImporter.h |
| |
| file | Bitmap.h |
| | Defines bitmap format helper for textures.
|
| |
| file | BlobIOSystem.h |
| |
| file | ByteSwapper.h |
| |
| file | camera.h |
| | Defines the aiCamera data structure.
|
| |
| file | cexport.h |
| | Defines the C-API for the Assimp export interface.
|
| |
| file | cfileio.h |
| | Defines generic C routines to access memory-mapped files.
|
| |
| file | cimport.h |
| | Defines the C-API to the Open Asset Import Library.
|
| |
| file | ColladaMetaData.h |
| | Declares common metadata constants used by Collada files.
|
| |
| file | color4.h |
| | RGBA color structure, including operators when compiling in C++.
|
| |
| file | color4.inl |
| | Inline implementation of aiColor4t<TReal> operators.
|
| |
| file | commonMetaData.h |
| | Defines a set of common scene metadata keys.
|
| |
| file | CreateAnimMesh.h |
| | Create AnimMesh from Mesh.
|
| |
| file | DefaultIOStream.h |
| | Default file I/O using fXXX()-family of functions.
|
| |
| file | DefaultIOSystem.h |
| |
| file | DefaultLogger.hpp |
| |
| file | defs.h |
| | Assimp build configuration setup.
|
| |
| file | Exceptional.h |
| |
| file | Exporter.hpp |
| | Defines the CPP-API for the Assimp export interface.
|
| |
| file | fast_atof.h |
| |
| file | GenericProperty.h |
| |
| file | GltfMaterial.h |
| | glTF-specific material macros These will be made generic at some future date
|
| |
| file | Hash.h |
| |
| file | Importer.hpp |
| | Defines the C++-API to the Open Asset Import Library.
|
| |
| file | importerdesc.h |
| | aiImporterFlags, aiImporterDesc implementation.
|
| |
| file | IOStream.hpp |
| | File I/O wrappers for C++.
|
| |
| file | IOStreamBuffer.h |
| |
| file | IOSystem.hpp |
| | File system wrapper for C++.
|
| |
| file | light.h |
| | Defines the aiLight data structure.
|
| |
| file | LineSplitter.h |
| | LineSplitter, a helper class to iterate through all lines of a file easily.
|
| |
| file | LogAux.h |
| | Common logging usage patterns for importer implementations.
|
| |
| file | Logger.hpp |
| | Abstract base class 'Logger', base of the logging system.
|
| |
| file | LogStream.hpp |
| | Abstract base class 'LogStream', representing an output log stream.
|
| |
| file | material.h |
| | Defines the material system of the library.
|
| |
| file | material.inl |
| | Defines the C++ getters for the material system.
|
| |
| file | MathFunctions.h |
| | Implementation of math utility functions.
|
| |
| file | matrix3x3.h |
| | Definition of a 3x3 matrix, including operators when compiling in C++.
|
| |
| file | matrix3x3.inl |
| | Inline implementation of the 3x3 matrix operators.
|
| |
| file | matrix4x4.h |
| | 4x4 matrix structure, including operators when compiling in C++
|
| |
| file | matrix4x4.inl |
| | Inline implementation of the 4x4 matrix operators.
|
| |
| file | MemoryIOWrapper.h |
| | Handy IOStream/IOSystem implementation to read directly from a memory buffer.
|
| |
| file | mesh.h |
| | Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
|
| |
| file | metadata.h |
| | Defines the data structures for holding node meta information.
|
| |
| file | NullLogger.hpp |
| | Dummy logger.
|
| |
| file | ObjMaterial.h |
| | Obj-specific material macros.
|
| |
| file | ParsingUtils.h |
| | Defines helper functions for text parsing.
|
| |
| file | pbrmaterial.h |
| | Deprecated GLTF_PBR macros.
|
| |
| file | postprocess.h |
| | Definitions for import post processing steps.
|
| |
| file | Profiler.h |
| | Utility to measure the respective runtime of each import step.
|
| |
| file | ProgressHandler.hpp |
| | Abstract base class 'ProgressHandler'.
|
| |
| file | qnan.h |
| | Some utilities for our dealings with qnans.
|
| |
| file | quaternion.h |
| | Quaternion structure, including operators when compiling in C++.
|
| |
| file | quaternion.inl |
| | Inline implementation of aiQuaterniont<TReal> operators.
|
| |
| |
| file | scene.h |
| | Defines the data structures in which the imported scene is returned.
|
| |
| file | SceneCombiner.h |
| |
| file | SGSpatialSort.h |
| |
| file | SkeletonMeshBuilder.h |
| | Helper class to construct a dummy mesh for file formats containing only motion data.
|
| |
| file | SmallVector.h |
| |
| file | SmoothingGroups.h |
| |
| file | SmoothingGroups.inl |
| |
| file | SpatialSort.h |
| |
| file | StandardShapes.h |
| |
| file | StreamReader.h |
| |
| file | StreamWriter.h |
| |
| file | StringComparison.h |
| |
| file | StringUtils.h |
| |
| file | Subdivision.h |
| |
| file | texture.h |
| | Defines texture helper structures for the library.
|
| |
| file | TinyFormatter.h |
| | Utility to format log messages more easily.
|
| |
| file | types.h |
| | Basic data types and primitives, such as vectors or colors.
|
| |
| file | vector2.h |
| | 2D vector structure, including operators when compiling in C++
|
| |
| file | vector2.inl |
| | Inline implementation of aiVector2t<TReal> operators.
|
| |
| file | vector3.h |
| | 3D vector structure, including operators when compiling in C++
|
| |
| file | vector3.inl |
| | Inline implementation of aiVector3t<TReal> operators.
|
| |
| file | version.h |
| | Functions to query the version of the Assimp runtime, check compile flags, ...
|
| |
| file | Vertex.h |
| |
| file | XmlParser.h |
| |
| file | XMLTools.h |
| |
| file | ZipArchiveIOSystem.h |
| | Implementation of IOSystem to read a ZIP file from another IOSystem.
|
| |