SDL 3.0
SDL_GPUMultisampleState Struct Reference

#include <SDL_gpu.h>

Data Fields

SDL_GPUSampleCount sample_count
Uint32 sample_mask
bool enable_mask
bool enable_alpha_to_coverage
Uint8 padding2
Uint8 padding3

Detailed Description

A structure specifying the parameters of the graphics pipeline multisample state.

Since
This struct is available since SDL 3.2.0.
See also
SDL_GPUGraphicsPipelineCreateInfo

Definition at line 1858 of file SDL_gpu.h.

Field Documentation

◆ enable_alpha_to_coverage

bool SDL_GPUMultisampleState::enable_alpha_to_coverage

true enables the alpha-to-coverage feature.

Definition at line 1863 of file SDL_gpu.h.

◆ enable_mask

bool SDL_GPUMultisampleState::enable_mask

Reserved for future use. Must be set to false.

Definition at line 1862 of file SDL_gpu.h.

◆ padding2

Uint8 SDL_GPUMultisampleState::padding2

Definition at line 1864 of file SDL_gpu.h.

◆ padding3

Uint8 SDL_GPUMultisampleState::padding3

Definition at line 1865 of file SDL_gpu.h.

◆ sample_count

SDL_GPUSampleCount SDL_GPUMultisampleState::sample_count

The number of samples to be used in rasterization.

Definition at line 1860 of file SDL_gpu.h.

◆ sample_mask

Uint32 SDL_GPUMultisampleState::sample_mask

Reserved for future use. Must be set to 0.

Definition at line 1861 of file SDL_gpu.h.


The documentation for this struct was generated from the following file: