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| SphereGeometry (const SphereGeometry &other) |
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SphereGeometry & | operator= (SphereGeometry) |
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| void | accept (Visitor &) override |
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void | update () |
| | Update the VBOs, IBOs etc ready for rendering.
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| void | render (const Camera &camera) override |
| | Render the sphere geometry. More...
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| std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const override |
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| Core::Array< Identifier > | areaHits (const Frustrum &f) const override |
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| void | setOpacity (float o) |
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| void | addSphere (const Vector3f &position, const Vector3ub &color, float radius, size_t index=MaxIndex) |
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| Core::Array< SphereColor > & | spheres () |
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const Core::Array< SphereColor > & | spheres () const |
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| void | clear () override |
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| size_t | size () const |
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| Drawable (const Drawable &other) |
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Drawable & | operator= (Drawable) |
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| virtual void | accept (Visitor &) |
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| const GeometryNode * | parent () const |
| | Get a pointer to the drawable object's parent. More...
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GeometryNode * | parent () |
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| void | setVisible (bool visibility) |
| | Set the visibility of the drawable object. More...
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| bool | isVisible () const |
| | Get the current visibility of the drawable. More...
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| virtual void | render (const Camera &camera) |
| | Render the contents of the drawable. More...
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| Identifier & | identifier () |
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const Identifier & | identifier () const |
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| virtual std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
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| virtual Core::Array< Identifier > | areaHits (const Frustrum &f) const |
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| virtual void | clear () |
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| void | setRenderPass (RenderPass pass) |
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| RenderPass | renderPass () const |
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- Author
- Marcus D. Hanwell
This Drawable is capable of storing the geometry for one or more spheres. A sphere is defined by a center point, a radius and a color. If the spheres are not a densely packed one-to-one mapping with the objects indices they can also optionally use an identifier that will point to some numeric ID for the purposes of picking.